package de.koller.renderEngine.physics;

public class CubeData {
	
	public final float x, y;
	public final float w, h;
	public final float r;

	public CubeData( float x, float y, float w, float h, float r ) {
		this.x = x;
		this.y = y;
		this.w = w;
		this.h = h;
		this.r = r;
	}

	@Override
	public String toString() {
		return "CubeData{" + "x=" + x + ", y=" + y + ", w=" + w + ", h=" + h + ", r=" + r + '}';
	}
	
}
